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May 9th, 2010 at 10:04 am
I’d like to draw the jury’s attention to A) the casual tone (ie, I was not writing an essay for a lit journal, I was leaving a profanity-free comment on a litblog) and, B) the importance of the ?cinema metaphor? to the overall point of …… It was a depressing little apartment they were gathering into boxes and the one to which all the boxes and furniture were going wasn’t even far enough away to play a good game of running bases between former and future front stoops. …
November 14th, 2010 at 6:04 am
It’s a risky choice that leads to a world of adventure and a very good game. In Forgotten Places: Lost Circus, players take on the role of Joy, a woman who dreams of a circus so intensely that she becomes convinced there’s more to it …
November 22nd, 2010 at 1:04 am
The game actually dials back the narrative aspect when compared to Luxor: Quest for the Afterlife. There’s no elaborate cut scenes detailing some plot that has little to do with the actual game, instead your greeted with a brief text …
Yet in reality this is a dishonest message because every good game creator knows that there has never been a successful game that was either exclusively ?core? or exclusively ?casual.? The problem stems from the popular notion that …